Consoles and Home Computers 820-840 / 952
Online Old Games for Consoles and Home Computers
Grand Prix Circuit for ZX Spectrum
Grand Prix Circuit is a motor racing computer game released for the ZX Spectrum, PC, Apple IIGS, Commodore 64 and Amstrad CPC. There are eight GPs in the game: Brazil, Monaco, Canada, Detroit, Britain, Germany, Italy and Japan. You can select a McLaren Honda MP4/4, Ferrari F187/88C or Williams Judd FW12 as your Formula One team. Generally, the Ferrari... 1131
Ys: Ancient Ys Vanished Omen for SEGA Master System
Ancient Land of Ys is the first installment of Ys, an action role-playing video game series developed by Nihon Falcom in 1987. The hero of Ys I is an adventurous young swordsman named Adol Christin. As the story begins, he has just arrived at the Town of Minea, in the land of Esteria. He is called upon by Sara, a fortuneteller, who tells him of a great... 295
Akalabeth: World of Doom for Apple II
Akalabeth: World of Doom, released in 1979 by Richard Garriott, and published by the California Pacific Computer Company for the Apple II in 1980, is recognized as one of the earliest known examples of a computer role-playing game (though it began as a hobbyist project) and as a predecessor of the Ultima series of games that started Richard Garriott's... 517
Atomix for ZX Spectrum
Atomix is a puzzle game for the ZX Spectrum, created in 1990 by the Czech coding group Scorpion — Patrik Rak (code), Milan Matoušek (graphics) and František Fuka (music). It is an unofficial conversion of Thalion's original Atomix, in which the player slides atoms across the board until they hit an obstacle, assembling them into the required molecules.... 345
Atomix for PC DOS
Atomix is a chemistry-themed puzzle game created by Guenter Kraemer under the Softtouch label and published by Thalion Software in 1990. Released for the Amiga, Atari ST, PC DOS and Commodore 64, it has the player slide atoms across the board — each moved atom keeps going until it hits a wall or another atom — assembling them into target molecules... 1154
Arkanoid: Revenge of Doh for ZX Spectrum
Arkanoid: Revenge of Doh (also known as Arkanoid 2) is the direct sequel to Taito's arcade hit, released in June 1987. To the proven brick-breaking with the Vaus paddle it adds warp gates with a choice of route - a single playthrough covers 34 of the total 64 rounds - regenerating silver bricks, moving blocks, new power-ups and boss fights including... 2378
Neverending Story, The for Apple II
The Neverending Story is a text adventure based on the movie of the same name by Wolfgang Petersen (rather than the novel by Michael Ende). The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from the "Real World" to believe in it again in order to be saved from falling into oblivion. The player takes control... 84
Beyond Castle Wolfenstein for Apple II
Beyond Castle Wolfenstein is a 1984 computer game by Muse Software. It is the sequel to the innovative and successful Castle Wolfenstein, a prototypical stealth game. Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective... 892
Soko-Ban (Sokoban) for Apple II
Sokoban (warehouse keeper) is a transport puzzle game created by Hiroyuki Imabayashi, in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. This game had included 50 levels, later called as the `Original` levels... 580
Arkanoid for ZX Spectrum
Arkanoid is a 1986 arcade game by the Japanese company Taito that revived the brick-breaking concept of Atari's Breakout. The player controls a paddle - the space vessel Vaus - and deflects an energy ball to destroy brick formations across 33 stages, catching falling capsules with power-ups such as lasers, paddle extension or ball slowdown. It became... 3288
Arkanoid for NES
Arkanoid is a 1986 arcade game by the Japanese company Taito that revived the brick-breaking concept of Atari's Breakout. The player controls a paddle - the space vessel Vaus - and deflects an energy ball to destroy brick formations across 33 stages, catching falling capsules with power-ups such as lasers, paddle extension or ball slowdown. It became... 1228
Arkanoid for PC DOS
Arkanoid is a 1986 arcade game by the Japanese company Taito that revived the brick-breaking concept of Atari's Breakout. The player controls a paddle - the space vessel Vaus - and deflects an energy ball to destroy brick formations across 33 stages, catching falling capsules with power-ups such as lasers, paddle extension or ball slowdown. It became... 5627
Defender of the Crown for NES
Defender of the Crown is a strategy computer game designed by Kellyn Beck. The game is set in England in the Middle Ages where, following the death of the king, different factions are fighting for territorial control. The player assumes the role of a Saxon (Wilfred of Ivanhoe, Cedric of Rotherwood, Geoffrey Longsword or Wolfric the Wild) and tries... 1289
Castle Wolfenstein for Commodore 64
Castle Wolfenstein is a stealth-based computer game, one of the first in the genre, developed by Silas S. Warner the first employee of Muse Software for the Apple II. Castle Wolfenstein is a slow-paced stealth game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively... 2166
Bill & Ted's Excelent Adventure for Game Boy
Bill & Ted's Excellent Adventure is a single player graphic adventure PC game based on the 1989 film Bill & Ted's Excellent Adventure. The player will take control of both Bill and Ted as they travel through different time periods and talk to locals to help find the historal figures for their oral report in present day San Dimas. But player must accomplish... 287
Quattro Adventure for NES
Treasure Island is Dizzy's second adventure. This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so... 2551
Dizzy - Ostrov pokladů for ZX Spectrum
Treasure Island is Dizzy's second adventure. This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so... 712
Treasure Island Dizzy (Dizzy 2) for ZX Spectrum
Treasure Island is Dizzy's second adventure. This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so... 1893
Dizzy 1 - SK for Commodore 64
Dizzy, or Dizzy - The Ultimate Cartoon Adventure, was the first video game featuring the character Dizzy, an anthropomorphic egg. The game was designed by two British brothers, Philip and Andrew Oliver, published by Codemasters. The game is a platform adventure where Dizzy must search the fairy tale land of Katmandu for a Leprechaun's Wig, a Cloud's... 551
Dante's Inferno for Commodore 64
Dante's Inferno is an action computer game, based on Inferno, the first book of Dante Alighieri's epic poem, The Divine Comedy. It takes the form of a mazelike arcade adventure. You can hold two objects at a time, to use towards solving the puzzles. The objects you need are located in the initial forest, so lots of backtracking is required... 670