Consoles and Home Computers 680-700 / 1036

Online Old Games for Consoles and Home Computers

SimCity for PC DOS

PC DOS 1989, Brøderbund Software, Inc.

SimCity is a city-building simulation by designer Will Wright, released in 1989 by the studio Maxis. It became famous for its goal-free concept - as mayor the player simply zones land into residential, commercial and industrial areas, builds roads and power plants, sets taxes and watches how the tiny Sims fare, with disasters ranging from tornadoes... 1449

SimCity for SNES

SNES 1989, Brøderbund Software, Inc.

SimCity is a city-building simulation by designer Will Wright, released in 1989 by the studio Maxis. It became famous for its goal-free concept - as mayor the player simply zones land into residential, commercial and industrial areas, builds roads and power plants, sets taxes and watches how the tiny Sims fare, with disasters ranging from tornadoes... 4755

Space Invaders (Unofficial Remake) for PC DOS

PC DOS 1995, Felis Software Slovakia

Space Invaders is a remake of the famous arcade coin-op machine by Taito. This remake was developed by Slovak programmers Martin and John Rusnak under the name Felis Software for MS DOS operating system in 1995. Since the original version, of course, remake contains better graphics (VGA 320x200), sounds and music, supporting most standard sound cards...... 299

Dragon Quest III (Dragon Warrior III) for Game Boy Color

Game Boy Color 1988, Enix Corporation

Dragon Quest III (known in North America as Dragon Warrior III) is the third installment in the Dragon Quest RPG series, first released for the Famicom in Japan. The game uses basic role-playing video game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series. The... 274

Shadow Knights for PC DOS

PC DOS 1990, Gamer's Edge

Shadow Knights is a platform game about ninjas. This is one of the several games written by id Software to fulfill their contractual obligation to produce games for Softdisk, where the id Software founders formerly were employed. It is a basic platform game with a considerable influence by the NES Ninja Gaiden games. Froggman released the gamne under... 682

Dragon Quest III (Dragon Warrior III) for NES

NES 1988, Enix Corporation

Dragon Quest III (known in North America as Dragon Warrior III) is the third installment in the Dragon Quest RPG series, first released for the Famicom in Japan. The game uses basic role-playing video game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based like the other games in the series. The... 584

Lion King, The for SNES

SNES 1994, Virgin Interactive Entertainment

The Lion King is a video game based on Disney's popular animated film. It followed Simba's journey from a young carefree cub to the battle with his uncle Scar as an adult. The game is a side-scrolling platform game, with the controlled character having to leap, climb, run and descend from platform to platform. There is an exception during the level... 9278

Eye of the Beholder for SNES

SNES 1991, Strategic Simulations, Inc.

Eye of the Beholder is a grid-based dungeon crawler developed in 1991 by Westwood Associates for Strategic Simulations (SSI) as the first game of its AD&D Legend Series. Built on 2nd Edition AD&D rules and set in the Forgotten Realms, it sends a party of 4 beneath the city of Waterdeep, down 12 levels of sewers, dwarven ruins and drow territory to... 856

Juggernaut for ZX Spectrum

ZX Spectrum 1985, CRL Group

Juggernaut is the first game in its own genre! Become a truck driver in an elaborate computer simulator for the ZX Spectrum and Amstrad CPC. Your task is to distribute goods in the small town, your opponents outlayed fuel and poorly controllable truck ... 1248

Juggernaut for Amstrad CPC

Amstrad CPC 1985, CRL Group

Juggernaut is the first game in its own genre! Become a truck driver in an elaborate computer simulator for the ZX Spectrum and Amstrad CPC. Your task is to distribute goods in the small town, your opponents outlayed fuel and poorly controllable truck ... 889

Ski or Die for NES

NES 1990, Electronic Arts, Inc.

Ski or Die is a 1990 winter sports game by Electronic Arts for the Amiga, NES, DOS and Commodore 64. It consisted of 5 minigames which could be played individually or in a set sequentially. Up to 6 players could compete against each other via hotseat in 4 of the minigames, and semi-hotseat in 1 of them (up to two players at a time). The sports and... 646

Lakers versus Celtics and the NBA Playoffs for PC DOS

PC DOS 1989, Electronic Arts, Inc.

Lakers versus Celtics and the NBA Playoffs is a basketball video game developed by Electronic Arts. The game would be the first team basketball game to acquire full players names and rights without actually relying on the NBA Players Association. Established stars in the game include Larry Bird, Kareem Abdul-Jabbar, Magic Johnson, Michael Jordan, and... 2056

Magic Candle, The for NES

NES 1989, Mindcraft

The Magic Candle is a top-down party-based RPG with turn-based battles, designed by Ali Atabek and published by Mindcraft, should be described as Ultima clone. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Players must assemble a group of six adventurers and journey across... 132

Super Breakout for Game Boy Color

Game Boy Color 1978, Atari, Inc.

Super Breakout features similar gameplay to the original, but with several new game variations. In Super Breakout, there are three different and more advanced game types from which the player can choose: Double, Cavity and Progressive. Super Breakout is very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super... 329

Super Breakout for Game Boy

Game Boy 1978, Atari, Inc.

Super Breakout features similar gameplay to the original, but with several new game variations. In Super Breakout, there are three different and more advanced game types from which the player can choose: Double, Cavity and Progressive. Super Breakout is very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super... 159

Super Breakout for Atari 2600

Atari 2600 1978, Atari, Inc.

Super Breakout features similar gameplay to the original, but with several new game variations. In Super Breakout, there are three different and more advanced game types from which the player can choose: Double, Cavity and Progressive. Super Breakout is very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super... 1787

Breakout for Atari 2600

Atari 2600 1976, Atari, Inc.

Breakout is an arcade game developed by Atari and released in 1976 as coin-op cabinet. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick... 2461

Operation Wolf for PC DOS

PC DOS 1987, Ocean Software Ltd.

Operation Wolf is a one-player shooter video game made by Taito as coin-op cabinet and was one of the most ported arcade games of all time. The game is controlled with a fixed swivel mounted light gun controller attached to the cabinet, with force feedback to simulate recoil. The object of the game is to rescue the five hostages in the concentration... 1226

Operation Wolf for ZX Spectrum

ZX Spectrum 1987, Ocean Software Ltd.

Operation Wolf is a one-player shooter video game made by Taito as coin-op cabinet and was one of the most ported arcade games of all time. The game is controlled with a fixed swivel mounted light gun controller attached to the cabinet, with force feedback to simulate recoil. The object of the game is to rescue the five hostages in the concentration... 796

Operation Wolf for NES

NES 1987, Ocean Software Ltd.

Operation Wolf is a one-player shooter video game made by Taito as coin-op cabinet and was one of the most ported arcade games of all time. The game is controlled with a fixed swivel mounted light gun controller attached to the cabinet, with force feedback to simulate recoil. The object of the game is to rescue the five hostages in the concentration... 231


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