Consoles and Home Computers 660-680 / 925
Online Old Games for Consoles and Home Computers
Universal Soldier for Game Boy
Universal Soldier is console conversions of Turrican II for the Mega Drive and Game Boy, produced by The Code Monkeys for Accolade, who had kept the rights for the console ports of the franchise. You control Van Damme's character as he turns against his platoon and attempts to bring down the corrupt government organization that created him. Turrican's... 95
Turrican II: The Final Fight for ZX Spectrum
Turrican II: The Final Fight is the second game of the Turrican series. Turrican II can be described as a cross between Metroid and Psycho-Nics Oscar. The game is divided into five distinct "worlds" each with its own themed music provided by Chris Huelsbeck, plus a final showdown with the Boss known as "The Machine". Unlike other games of its type,... 666
Hobbit, The for Amstrad CPC
The Hobbit is a computer game released in 1982 and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Phillip Mitchell and Stuart Richie and published by Melbourne House for most home computers available at the time. Many locations were illustrated by an image, based on originals designed by Kent Rees... 1052
Carrier Command for Commodore 64
Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but has been designed specifically for the game. Across all but one format, Carrier Command uses filled-in vector graphics to create a three-dimensional... 436
Carrier Command for Amstrad CPC
Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier. The carrier is not based on any real-life aircraft carrier but has been designed specifically for the game. Across all but one format, Carrier Command uses filled-in vector graphics to create a three-dimensional... 364
Heroes of Might and Magic: A Strategic Quest for Game Boy Color
First in series of turn-based computer games, which are fantasy-themed strategy conflicts in which characters called heroes have pivotal roles as leaders of armies of mythical creatures such as harpies, unicorns, vampires, and dragons... 758
Humans, The for Game Boy
Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around... 106
Humans, The for SNES
Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and you are allotted a number of characters who must accomplish the task. The player can switch from person to person while moving the characters around... 207
Pool of Radiance for NES
Pool of Radiance, released in 1988, was the first of a long series of tactical role-playing games that shared a common engine that came to be known as the `Gold Box Engine`. The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. The city had originally... 972
Pipe Mania for SNES
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 190
Pipe Mania for Amstrad CPC
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 251
Pipe Mania for ZX Spectrum
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 306
Pipe Mania for Game Boy
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 110
Pipe Mania for Apple II
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 56
Pipe Mania for NES
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 193
Pipe Mania for PC DOS
Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by LucasFilm Games, who gave it the name Pipe Dream. Using a variety of pipe pieces presented randomly in a queue, the player must construct a path from the start piece for the onrushing sewer slime, which begins flowing after... 1108
Space Taxi for Commodore 64
Space Taxi is an action game simulates a flying taxi. It was written by John F. Kutcher for the Commodore 64 and published by MUSE Software. The game is famous for featuring sampled speech uncommon in the early 1980s. The speech samples include `Hey taxi!`, `Pad one please`, `Thanks` or `Up please`. There are 24 different levels, all in sequential... 6220
Test Drive for Apple II
Test Drive is a cross-platform racing game, first in the Test Drive series and has been followed by numerous sequels. The player chooses one of the five following supercars to drive on a winding cliffside two-lane road while avoiding traffic and outrunning police speed traps. The course's five stages are separated by gas station pit stops... 412
Test Drive for Amstrad CPC
Test Drive is a cross-platform racing game, first in the Test Drive series and has been followed by numerous sequels. The player chooses one of the five following supercars to drive on a winding cliffside two-lane road while avoiding traffic and outrunning police speed traps. The course's five stages are separated by gas station pit stops... 613
Rescue on Fractalus! for ZX Spectrum
Rescue on Fractalus is an action game played from a 3D first person point of view. The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter attempting to land and pick up downed Ethercorps pilots.... 230